Alain Fernandes

I start programming on "TI-57" in 1980 (13 years old), during the courses of mathematic (The "Ti-57" were those of the school). In 1981, I received a "Sharp PC1211" has gift. I bought a Oric 1, and I started coding video games in assembly language (6502). I sent the video games to computer magazines. ( "Tilt" and "Hebdogiciel" ). 1983 is the year start of my dream job, coding for any computers in any languages....

 
  Computer Software Company:

                         1983 / 1984      Sprites
                         1985 / 1990      Titus
                         1991                 Ubi-Soft
                         1992                 Loriciel
                         1993 / 1994      Renders
                         1995 / 1996      Ocean
                         1997 / 1999      Coktel-Sierra
                         1999 / 2005     
Mindscape
                         2005 / 2007     
In-Fusio
                         2007 / 2008      Otaboo

                         2008                 Mad Monkey Studio
                         2009 / 2018      In The Pockets
                  

Interviews:

Retro GAME No 136

 



My patreon page is mostly for the small company, when they need a complete and exclusive games with the source code.


 

2018

"Fantasy Zone 1 & 2"  Nintendo Switch- ( Unity3D )

Fantasy Zone 1 & 2 Master System  - SEGA  (c) 

...I port the Master System emulator on Unity3D. ( 10 000 lines of codes )



  596

2018

"Toki Arcade" , about "simulator" vs "emulation" under Unity3D

 Code: Alain Fernandes Gfx: TAD




595


2018


Reissue of "Log(Hic!)" / "Cub(Hic!)" / "Cub(Hic!) Baby"

( Pocket PC - ARM / MIPS / SH3 )


DOWNLOAD HERE


- CODE  : Alain Fernandes - C / Visual Studio 3.0  ( ARM / MIPS / SH3 )

- GFX / SFX / Concept : Alain Fernandes 


2018


Reissue of "Log(Hic!)" / "Cub(Hic!)" / "Cub(Hic!) Baby"

( Smartphone Windows 2002 / 2003 )


DOWNLOAD HERE


- CODE  : Alain Fernandes - C / Visual Studio 3.0  

- GFX / SFX / Concept : Alain Fernandes 



2018


Reissue of "Log(Hic!)" / "Cub(Hic!)" / "Cub(Hic!) Baby" Nokia NGage

DOWNLOAD HERE


- CODE  : Alain Fernandes - ( Cub(Hic!) : J2ME / Log(Hic!) : Symbian 6.0 / C & OpenGL ES  )

- GFX / SFX / Concept : Alain Fernandes 

2018
"All Birds 3... At The Docks..."
 
Android / Windows -  ( DOWNLOAD )

- Code / Concept : Alain Fernandes - ( Unity3D 4.3.3 )

- Artist : Unity Team

594
 

2018
"All Birds 2... During Shipment..."
 
Android / Windows( DOWNLOAD )

- Code / Concept : Alain Fernandes - ( Unity3D 4.3.3 )

- Artist : Unity Team

593
 


 

2018

"The F...." - ( 2D / 3D Unity 4.3.3 )
 

- Code  : Alain Fernandes 

?

591 / 592



 

2018

"The F...." - ( 100% Javascript / No Libs )
 

- Code  : Alain Fernandes 

?

590



 

2018

( 4 KB ) "The F...." - Atari 2600
 

- Code / Gfx  : Alain Fernandes 

?

589


 

2018

"Mady Bug" - ( 2D / 3D Unity 4.3.3 )
 

- Code / Concept / Gfx : Alain Fernandes 

 

587 / 588


 

2018

( 4KB ) "Run'N Gun" - Atari 2600 

( Like "WestWorld" Atari 2600 but without copyright issue ) 

Code / Concept / Gfx : Alain Fernandes 

 It's typically an "Run'N Gun" with horizontal scrolling,  4 different locations, 6 levels, an endless game....

 

 


 


2018

( 4KB ) "SR Mouse" - Atari 2600

- Code / Gfx : Alain Fernandes 

 

 
586



 


2018

( 4KB ) "WestWorld" - Atari 2600

- Code / Gfx : Alain Fernandes 

 It's typically an "Run'N Gun" with horizontal scrolling,  4 different locations, 6 levels, an endless game.... The result is much better than expected, especially for 3 and a half days of "work ". It's was my  585th programmer project since 1980.

 

 
585



 


2018

( 4KB ) "Stack Jump" - Atari 2600

- Code / Gfx : Alain Fernandes 

- Concept : Voodoo Studio

 

 
584



 


2018

"Mady Bug" - ( 100% Javascript / No Libs )
 

- Code / Concept / Gfx : Alain Fernandes 

 

583


 


2018

( 4KB ) "Mady Bug" - Atari 2600

 

- Code / Concept / Gfx : Alain Fernandes 

 

 
582


2018

"The Retro City - 2018"

Include : "Geek Room", "Computer Museum" , "My Résumé" etc

Alain Fernandes - Concept / Design / Gfx / Sfx / Code

 

Windows Version >>>> ( DOWNLOAD )




2018
"All Birds... Before Shipping..."
 
Android / Windows  ( DOWNLOAD )

- Code / Concept : Alain Fernandes - ( Unity3D 4.3.3 )

- Artist : Unity Team

581

2018
From 1999, Cub(Hic!) and Cub(Hic!) Baby - ( Unity3D )


- Code : Alain Fernandes - ( Unity3D 4.3.3 )

- Concept / Artist : Alain Fernandes


580

2018

4 old hits rehabilitated for Windows 64 bits with some new features. ( Unity 2017 )

( Full screen, No installation, Game Pad USB,  Help , Pixel Perfect, etc )



579

2018

My own 2D platformer engine running on Unity3D...
( 8000 lines of code from the IMode/Doja version )

Yes, it's easier to download a complete project from Unity Store... But it's not programmin
g..


- Code : Alain Fernandes



578

2018

"Mega Man 1/2/3/4/5"  Nintendo Switch- ( Unity3D )

Mega Man 1/2/3/4/5 Game Boy  - CAPCOM  (c) 

( All "Mega Man" Game Boy in the same project....  I made that, just for the fun.... Not available....   )


  577
  

2018

"Titan"  Nintendo Switch- ( Unity3D )

(  "Pixel Perfect" world )

Code : Alain Fernandes 
Gfx : Titus Software



I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C

576
 


2018

"Sega Master System" emulator  ( Unity 4 )


...3 days to port the windows emulator on Unity 4. ( 10 000 lines of codes )
 






575


 


2018

"KHEOPS" - Atari 2600

Download ( 4 KB rom )

- Remake of  my own game "Le Diamant de Kheops" ORIC 1 edited by Sprites ( 1984 )
- Code / Gfx : Alain Fernandes 

 


ORIC 1 version Edited by Sprites  ( 1984 )O

 
574


2018

"SPIDER" - Atari 2600

Download ( 4 KB rom )

- Remake of my own game "L'Ete Sera Chaud" ORIC 1 edited by Sprites ( 1983 )
- Code / Gfx : Alain Fernandes 

 573


2018

"Virtual Computer Museum" ( Updated )

( 7 rooms - Arcade,  Console, 8 Bits , 16/32 Bits, Geek Room, My Résumé , Movies  )

Windows > ( DOWNLOAD )
OSX > ( DOWNLOAD )

- Code / Gfx / Concept : Alain Fernandes 



572
 


2018

"ZX Spectrum" emulator  ( Unity 4 )


...2 days to port the windows emulator on Unity 4. ( 6000 lines of codes )


Download ( Windows )

( F1 -  F2 - Keyboard Info )





571


2018

"MO5" emulator  ( Unity 5 )


...2 days to port the windows emulator on Unity 5. ( 3000 lines of codes )




570


2018

 Emulator with "libretro" - ( Unity 2017 )


Atari VCS 2600 - Download ( Windows 64 Bits )

Nintendo GBA - Download ( Windows 64 Bits )

Nintendo SNES - Download ( Windows 64 Bits )

Others Emulator : Nintendo NES, Nec PC Engine, CBS Coleco 



Vectrex Emulator


Atari VCS 2600 Emulator


Nintendo SNES Emulator


Nintendo GBA Emulator


Nec PcEngine Emulator .


CBS Coleco Emulator


Nintendo NES Emulator


 

569
 

2017

"Titan" - Nintendo DS / 3DS

Alain Fernandes - CODE C
Titus Software  -  GFX



I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C
 



568

 

2017

"Titan" - Gameboy Advance


Alain Fernandes - CODE C / ASM
Titus Software  -  GFX



I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C



567


2017

"Geek Room..."

Windows / OSX / Linux / Android


Alain Fernandes -  Code / Gfx / Concept





Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

Android Version >>>> ( DOWNLOAD )


566

2017

Remake of "Titan" - OSX - C / OpenGL

(  This time, it was easy , based on my IOS version )

Alain Fernandes - CODE C / OpenGL
Titus Software  -  GFX



I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C



565


2017


"Forgotten Ghost" -  Windows XP to 10

- Game Code / Engine : Alain Fernandes - (  C /  DirectX - Visual C++ 6.0  )

- Artist / Game design / Level Design : Laurent Cluzel

 






564


2017


"Forgotten Ghost" - Mac OSX

- Game Code / Engine : Alain Fernandes - (  C / OpenGL - XCode  )

- Artist / Game design / Level Design : Laurent Cluzel


 






563


2017

"Titan" - ( Java J2ME )

Alain Fernandes - CODE
Titus Software  -  GFX


I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS / 3DS ) -  C

 
562


2017

"Cub(Hic!) Deluxe" - ( Flash standalone )


- Code : Alain Fernandes - ( Flash 6 / ActionScript )

- Concept / Artist : Alain Fernandes

Windows Version >>>> ( DOWNLOAD )

561


2017

"Zaps" - ( C / DirectX )
I made also the javascript version and the J2ME version and of course it's not the same think.

- Code : Alain Fernandes - ( C / DirectX - Visual Studio 6.0 )

- Artist :Philippe Dessoly



560


2017


"V8 Arena Solo"

Windows / OSX / Linux  / Android

Alain Fernandes - Concept / Code

Unity Team - 3D Gfx / Music

Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )


Android >>>> ( DOWNLOAD )

559


2017


"A Little Snail Planet"

Windows / OSX / Linux  / Android

Alain Fernandes - Concept / Code

K 4  Studio - 3D Gfx


Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )


Android >>>> ( DOWNLOAD )

558

  


2017


"Pixel Them All..." ( Alpha version )

Windows

Alain Fernandes - Concept / Code / Gfx




Windows Version >>>> ( DOWNLOAD )

  

557


2017


"Arcade Game Machine" - ( Android )


Alain Fernandes - Concept / Code / Gfx / Sfx

 

Android >>>> ( DOWNLOAD )

Also for

Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )



556

2017

"Toys Arena Duo..."

( 2 players at the same time / Split screen )

Windows / Linux / OSX


Alain Fernandes -  Code / Gfx / Concept




Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

555

2017

"3D Game Boy Emulator V5.0" ( No rom include )

Windows  / Linux / OSX


Alain Fernandes -  2D/3D render code / Gfx / Concept



Windows Version >>>> ( DOWNLOAD )

Linux
 Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )


554



2017


"The 2.5 Mine"

Windows / OSX / Linux 

Alain Fernandes - Concept / Code / Gfx




Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )


  
553


2017

"Toys Arena Solo..."

Windows / Linux / OSX / Android


Alain Fernandes -  Code / Gfx / Concept



Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Android Version >>>> ( DOWNLOAD )


552


2017 

"The Retro City"

Alain Fernandes - Concept / Design / Gfx / Sfx / Code

 

Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )




- "The Retro City" an open world game...




551


2017

"Cosmos 2019..."

Windows / OSX / Linux / Android


Alain Fernandes -  Code / Gfx / Concept






Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

Android Version >>>> ( DOWNLOAD )

550

2017

"Pixels Invader - Zone 51" - ( Android )



Alain Fernandes - Code / Gfx / Concept


 549


2017

"Zaps" - ( 100 % Javascript )

- Code : Alain Fernandes - ( 100 % Javascript -No Libs )

- Artist :Philippe Dessoly



548

2017

Cub(Hic!)

- Reissue of the "Flash" version - ( DOWNLOAD )

Alain Fernandes - Concept / Code / Gfx


`

How to play ? Use the mouse to select 2 or more "Cub(Hic!)" at the same time.

Finish the level before the sun come down. 


547

2017

Remake of "Titan" - C / DirectX

Windows PC - ( Pentium III 600 mhz or better )

Alain Fernandes - CODE
Titus Software  -  GFX


I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux  / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux  / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS / 3DS ) -  C


546

2016

"My Résumé in TPS style..."

Windows / OSX / Linux / Android


Alain Fernandes -  Code / Gfx / Concept





Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

Android Version >>>> ( DOWNLOAD )

545

2016

"Falling Domino" - ( Small demo with 0 line of code )

Windows / OSX / Linux


Alain Fernandes - Gfx / Concept




Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )


544

2016

"Tris Boy / Tris Boy Color"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept



Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )
 

543

2016

"Blocks T"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept




Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )
 

542

2016

"Pixels Invader - Zone 51"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept




Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )
 

541

2016

"Pong - Tennis"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept





Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

540

2016

"Tank - Rock"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept




Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )


539

2016

"Titan Atari ST" - 3D

PC / Mac / Linux / Android


Alain Fernandes - CODE
Titus Software  -  GFX


I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C



538

2016

"Titan Atari ST" - 2D

PC / Mac / Linux / Android


Alain Fernandes - CODE
Titus Software  -  GFX

I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C



537


2015


"Arcade Game Machine" - Demo

Windows / OSX / Linux / Android

Alain Fernandes - Concept / Code / Gfx / Sfx


Windows Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )


536


2015

"The Princess Back..." - HTML / Javascript version.


Alain Fernandes - CODE / GFX

535

2015

"Inversion T"

Windows / OSX / Linux


Alain Fernandes - Code / Gfx / Concept



Windows Version >>>> ( DOWNLOAD )

OSX Version >>>> ( DOWNLOAD )

Linux Version >>>> ( DOWNLOAD )
 


534


2014

"Titan Atari ST" - Sony PS Vita


Alain Fernandes - CODE
Titus Software  -  GFX / SFX

Anuman is the owner of this version...




I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C


 
533


2014

"Titan Atari ST" - HTML / Javascript version.


Alain Fernandes - CODE
Titus Software  -  GFX

30/60 fps on Safari / MacBook 2007

I'm also the  programmer of this versions:


1989 - Titan ( ZX Spectrum ) - 100% Z80
1989 - Titan ( Fujitsu FM-Towns ) - C / 386
2011 - Titan ( IOS ) - XCode C / OpenGL
2014 - Titan ( Web Browser ) - 100% Javascript ( No Libs )
2014 - Titan ( Sony PS VITA ) - Unity 3D + PSM SDK
2016 - Titan ( Windows / OSX / Linux / Android ) - Unity 3D
2016 - Titan 3D ( Windows / OSX / Linux / Android ) - Unity 3D
2017 - Titan ( PC DirectX ) - C / DirectX - Visual 6.0
2017 - Titan ( Nokia NGAGE ) - J2ME MIDP 2
2017 - Titan ( OSX ) -  C / OpenGL - XCode
2017 - Titan (  Gameboy Advance ) -  C / ASM
2017 - Titan (  Nintendo DS ) -  C


 
532


2013


"Super Board Zombie-Ninja..." - Apple IPhone / IPod Touch

-  Game Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes 







 
531




2013


"The Secret Miner's Adventure" - Apple IPhone / IPod Touch

-  Game Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes 






530


2012


"Aliens Abduction..." - Apple IPhone / IPod Touch

-  Game Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes 





 
529


2012



"The Princess Back..." - Apple IPhone / IPod Touch

-  Game Code  : Alain Fernandes - ( C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes 






528


2012

"Super Skateboard Rabbit..." - Apple IPhone / IPod Touch

-  Game Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes 




527




2012

"A Poetic Journey..."