Alain Fernandes

I start programming on "TI-57" in 1980 (13 years old), during the courses of mathematic (The "Ti-57" were those of the school). In 1981, I received a "Sharp PC1211" has gift. I bought a Oric 1, and I started coding video games in assembly language (6502). I sent the video games to computer magazines. ( "Tilt" and "Hebdogiciel" ). 1983 is the year start of my dream job, coding for any computers in any languages....


 
 

Computer Software Company:

                         2009 / 2023     In The Pockets
                         2008                Mad Monkey Studio
                         2007 / 2008      Otaboo
                         
2005 / 2007      In-Fusio
                         1999 / 2005      Mindscape
                         1997 / 1999      Coktel-Sierra
                         1995 / 1996      Ocean France
                         1993 / 1994      Renders
                         
1992                 Loriciel
                         
1991                 Ubi-Soft
                        
1985 / 1990      Titus Interactive
                         1983 / 1984      Sprites

                  

Interviews / Photos about my game programmer work...

 

2023


"LightQuest" - ( Unity3D )
( Remake of the Amiga version 1991 )

- Code : Alain Fernandes

- Artist : Laurent Cluzel  - ( 32 colors )

- Ubisoft is owner of the original version of "LightQuest" 

( From the new version.



2022

"Forgotten Ghost" - C / DirectX
Windows 10 / 11

- Code : Alain Fernandes - (  C / DirectX  )

- Artist / Game design / Level Design / Owner : Laurent Cluzel






   



2022

Update of "Antheus" DOS - 1990
( 6 Levels - 360 KB -
VGA 16 Colors )

- Code : Alain Fernandes - ( C  / ASM 8086 )

- Artist / Owner : Laurent Cluzel - ( 16 colors )


 

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2022
"Antheus" - ( Unity3D )
Windows 10 / 11
( Remake of "Antheus" Amiga - 1990 )


- Code : Alain Fernandes - ( 2022 - Unity3D &  Original version 1990 - C / ASM )

- Artist : Laurent Cluzel / Owner - ( 32 colors )
 

 
576


 
 

2021

Remake of "Jim Power"- Unity3D

- Programmer : Alain Fernandes
- GFX : Guillaume Dubail


"Piko Interactive"
is owner of "Jim Power"


574

 

2020

Remake of "J.. P...." - Atari Jaguar 

Code C: Alain Fernandes

For "Piko Interactive"




570



2019


( Update ) "Jim Power"
Nec PC-Engine

- Programmer : Alain Fernandes ( Assembleur Hu6280 / 65C02 )
- GFX : Guillaume Dubail


 
 




2019

Remake of "Titan" - C / DirectX

Windows 10

Alain Fernandes - CODE
Titus Software  -  GFX


  


2018

"P..... P....." - Android / IOS

for "Luau Games"

- Code : Alain Fernandes - ( Unity 3D )

- Gfx / Concept  : Michel Savariradjalou and Stephane Stamboulis


  567



2018

"Toki Arcade" about "simulator" vs "emulation"

Test version for Anuman

 Code Unity3D: Alain Fernandes
Gfx: TAD






 


 


2018

( 4KB ) "Stack Jump" - Atari 2600

- Code / Gfx : Alain Fernandes 

- Concept : Voodoo Studio

 

 
563

  
  

    

2017



"Titan 3D" -  Unity3D


Alain Fernandes - CODE

Titus Software  -  GFX


2016

"3D Pixels Serie" - Unity3D

Alain Fernandes -  Rendering Code

See the result on my youtube channel :

 
 
  

2016

"Geek Room" - Unity3D

Alain Fernandes -  Code / Gfx / Concept



 


 

2016

"Titan Atari ST" - Unity3D



Alain Fernandes - CODE

Philippe Pamart - CONCEPT

Titus Software  -  GFX


536


2015


"Arcade Game Machine" - Unity3D


Alain Fernandes - Concept / Code / Gfx / Sfx




535


2014

"Titan" - Sony PS Vita



Alain Fernandes - CODE Unity3D

Philippe Pamart - CONCEPT

Titus Software  -  GFX



Anuman is the owner of this version...



 
533



2013


"Super Board Zombie-Ninja..." - Apple IOS

-  Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes







 
531




2013


"The Secret Miner's Adventure" - Apple IOS

-  Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes






530


2012


"Aliens Abduction..." - Apple IOS

-  Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes





 
529


2012



"The Princess Back..." - Apple IOS

-  Code  : Alain Fernandes - ( C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes






528




2011


      



 

Titan - Apple IOS

 Anuman is the owner of this version...

Alain Fernandes - CODE C / OPEN GL

Philippe Pamart - CONCEPT

Titus Software  -  GFX


- 60 fps
- 80 Levels
- Original Graphics
- Original Music and Sounds














525


2010-2011

"White Monkey" - Apple IOS

-  Game Code / Engine : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Laurent Cluzel

- Music and Sound : Alain Fernandes














524


2010

"Forgotten Ghost" - Apple IOS

- Game Code / Engine : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Laurent Cluzel

- Music and Sound : Alain Fernandes

 








 
523




2009 / 2010




...400 Apps ... - Apple IOS


-  Game Code  : Alain Fernandes - (  C / OpenGL  )

- Artist / Game design / Level Design : Alain Fernandes


Etc...

 

123 - 522


 

Mad Monkey Studio

2008



2008


"1000 Bornes"

Nintendo DS

Game Code : Alain Fernandes / Engine Code: David Elahee

*
*
*

- Artist : Sylvain Bergeon

- Music / Sound : MadMonkey Studio

- Producer : Mindscape

Nintendo SDK

- Multi-players cards games ! 

 *
*
*


 

122

 



Otaboo - 2007/2008



 

2007 / 2008

"Emma in the mountains" - Nobilis

Nintendo DS

Game Code : Alain Fernandes / Engine Code: Christophe Gayraud

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*
*

-Nintendo DS ( C++ / Nintendo SDK ).

- Complete Adventure , 20 games , 5 Languages

- Artist :Philippe Dessoly / Game design:Mickaël Pratali / Music and Sound:Raphaël Dessoly

**

*
*
*

- "Martine à la montagne" - ( French title )
- "Tiny" - ( Dutch title )
- "Tina in den Bergen" - ( German title )
- "Martine in the mountains / à la montagne" - ( Canadian title )
- "Emma in the mountains" - ( English title )
- "Martina in montagna" - ( Italian title )
- "Martina en la Montaña" - ( Spanish title )
- "Anita" - ( Portuguese title )

*
*
*


 

 

121


2007


"Emma at the farm" - Nobilis

Nintendo DS

Game Code : Alain Fernandes / Engine Code: Christophe Gayraud

*
*
*

- Nintendo DS ( C++ / Nintendo SDK ).

- Complete Adventure, 20 games, 11 Languages

- Artist :Philippe Dessoly / Game design:Mickaël Pratali / Music and Sound:Raphaël Dessoly*

*
*
*

- "Martine à la Ferme" - ( French title )
- "Tiny op de Boerderij" - ( Dutch title )
- "Tina auf dem Bauernhof" - ( German title )
- "Martine at the farm / à la ferme" - ( Canadian title )
- "Emma at the farm" - ( English title )
- "Martina nella Fattoria" - ( Italian title )
- "Martina en la Granja" - ( Spanish title )
- "Anita na Quinta" - ( Portuguese title )

- "Emma på gården" - ( Dk title )
- "Emma maatilalla" - ( Fi title )
- "Emma på gården" - ( No title )
- "Emma på gården" - ( Sw title )

 *
*
*

 

120



2005 - 2007



2007

"Tour de France 2007" ( 60 KB to 120 KB )

Code J2ME: Alain Fernandes

Gfx: In-Fusio Team

Editor: In-Fusio



 119


2006

"Football Free Kick" (120 KB)

Code J2ME: Alain Fernandes

Gfx: Philippe Dessoly

Game Design: Mickael Pratali

Editor: In-Fusio

 



 118


2006

"Malibu Ride 2" ( 120 KB )

Code J2ME: Alain Fernandes

Gfx: Philippe Dessoly

Editor: In-Fusio




117

  


2005

"Zaps" - (128KB )

Code J2ME: Alain Fernandes

Gfx: Philippe Dessoly

Editor: In-Fusio

 




 114


2005

"IF3 Racing" ( 120 KB )

Code J2ME: Alain Fernandes

Gfx: Philippe Dessoly

Level Design: Mickael Pratali / François Daniel

Editor: In-Fusio


 113




"Log(Hic!)"

Nokia N-Gage

Code Symbian C / Artist / Concept : Alain Fernandes

 



Mindscape France

1999 - 2005

 


2004

"Engie Benjy"

PC Windows / Mac OS

 
- Product Manager : Bruno Monginoux

- Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"

 


 

 67 - 68

 


 

2003

"Zoombinis 2"

PC Windows / Mac OS

 
- Product Manager : Béatrice Jeannes

Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"

 65 - 66

 


2002
"Reader Rabbit 2002"

PC Windows / Mac OS

 
- Product Manager : Béatrice Jeannes

Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"


 

53 - 64


2001

 "Reader Rabbit ADAPT"

PC Windows / Mac OS

 
- Product Manager : Béatrice Jeannes

Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"



51 - 52


2000

"Génymatik"

PC Windows / Mac OS

 

- Product Manager : Béatrice Jeannes

Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"

49 - 50



1999

"Razmokets Détectives"

PC Windows / Mac OS

 

- Product Manager : Pierre-Jean Doriel

Localization Engineer : Alain Fernandes ( Transkit / Tools / Integration / Rebuild )

 - Editor: "MINDSCAPE"


 

47 - 48





Coktel - Sierra

1997 - 1999
 



1998

"ADI 4 Sciences" 

PC Windows / Mac OS 

- Code Simulation : Gilles Bertin / Alain Fernandes


- Project Manager : Manuelle Mauger / Muriel Tramis

 - Editor: "Coktel / Sierra"

      

 

 

 

45 - 46


1997
 

 "Multimedia Workshop"

PC Windows / Mac OS

 


- Product Manager :  Emmanuel Viau

- Update Code : Alain Fernandes (
Visual C++  1.5 / CodeWarrior C++  )

 - Editor: "Coktel - Sierra"

 


43 - 44



 OCEAN SOFTWARE / P.A.M

1995 - 1996



 

1996

"Ronaldo V-Football" - 1st version

PC Dos / Sony PS1

  

- Lead Programmeur / Chef de projet - Pierre Adane.
- Programmation IA - Christophe Gayraud.
- Programmation Moteur 3D Playstation - Didier Malenfant.
- Programmation Moteur PC - Romain Soson.
- Modélisation 3D - Arnaud Barros.
- Texture 2D / 3D - Bruno Gentile.
- Programmation IHM - Alain Fernandes.

 - EDITOR: "Infogrammes"


 



 42



 

1995

"WaterWorld"

Nintendo Game Boy

 
- CODE 3D ISO - Alain Fernandes ( 100% ASM Z80 )  

- CODE 2D - Pierre Adane ( 100% ASM Z80 )
- GFX : Ralph Legal / Remy Gross.

 - EDITOR : "OCEAN SOFTWARE"





 41


 


 


 RENDERS


1994

"Visite du Colisée"

PC DOS / Mac OS


- CODE : Alain Fernandes ( PC DOS : C / ASM 386 - MAC OS : C / ASM 68000 )

- PRODUCER : Capital & Continental.


- GFX
: Nicolas Bonvalet / Regis Carlier


 39 - 40

 



1993 

"RESEAU AFP"

PC Windows 3.1 / Mac OS 6



- CODE: Mac / PC - Alain Fernandes ( Oracle V6 / Oracle Card )

 37 - 38


 

LORICIEL

1992



1992

"Jim Power"

Nec PC-Engine



- CODE : Alain Fernandes - ( 100% ASM Hu6280 / 65C02 )

- GFX : Guillaume Dubail

- MUSIC : Chris Hulsbeck 

 - EDITOR : "LORICIEL"

 



 



 36


 
1992

 "Psyborg"

PC DOS



- CODE : Alain Fernandes - ( C , Assembleur 8086 )

 - EDITOR : "LORICIEL"






 35


1991

 

 "Light Quest" 

PC DOS / Nec PC9801 / Amiga / Atari ST

 

- CODE : Alain Fernandes ( C , ASM 8086 , ASM 68000 )

- GFX / CONCEPT : Laurent Cluzel 

- EDITOR : UBI-SOFT

 

 

32 - 33 - 34 



1990

"Antheus"
PC Dos / Amiga / Atari ST
( 10 Levels - 720 Ko )


- Code : Alain Fernandes - ( PC DOS - C / 8086 - ATARI ST / AMIGA - C/68000 )

- Artist : Laurent Cluzel . ( 16 Colors  )


 



 
29 - 30 - 31
 



TITUS Interactive
1985 - 1990


1990


"Dark Century"

Sharp X68000

 

- CODE : Alain Fernandes  - (  )

EDITOR: "Titus Software"


28


1990

"Crazy Cars"

Atari 2600

- CODE : Alain Fernandes  - (  100% ASM 6502 )

 


 


 27

 

1989


"Titan"

Fujitsu FM-Towns

 
 

- CODE : Alain Fernandes  - (  C / Assembleur 386 )

- GFX : Hubert Szymczak

- CONCEPT :Philippe Pamart

EDITOR: "FUJITSU / Titus Software"

 


 

 

 


 26

1989

"Knight Force"

Amstrad CPC


- CODE / CONCEPT : Alain Fernandes  - ( 100% ASM Z80 )

- GFX : Billy Noël

EDITOR: "Titus Software"

 



 

25 


1989

"Titan"

ZX Spectrum

- CODE : Alain Fernandes  - ( 100% ASM Z80 )

EDITOR: "Titus Software"


 


 

24




1989

"Knight Force"

Amiga

- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Billy Noël

EDITOR: "Titus Software"

 

 


23



1989

"Knight Force"

Atari ST



- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Billy Noël

EDITOR: "Titus Software"


 



 22








 
1988

"Galactic Conqueror"

Amiga 500 / 1000


- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Olivier Corviole

EDITOR: "Titus Software"

 







21


 
1988

"Galactic Conqueror"

Atari ST



- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Olivier Corviole

EDITOR: "Titus Software"








 





20




1988

"FIRE & FORGET"

Amiga 500 / 1000


- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Olivier Corviole

EDITOR: "Titus Software"

 


 


 




 


19



1988

"FIRE & FORGET"

Atari ST

- CODE / CONCEPT : Alain Fernandes  - ( C / ASM 68000 )

- GFX : Olivier Corviole

EDITOR: "Titus Software"


 

 18


1987

"Crazy Cars"

Atari ST


- CODE : Alain Fernandes - ( ASM 68000  / Eric Caen ( )

- GFX : Olivier Corviole

EDITOR: "Titus Software"



 


 


17



1987

"CLASSIQUES"

Atari ST

- CODE : Alain Fernandes  - ( 100% ASM 68000 )

- GFX : Olivier Corviole

EDITOR: "Titus Software"

 





16



1987

"Missions en Rafale"

PC DOS

- CODE : Alain Fernandes ( 100% ASM 8086 )

- EDITOR: F.I.L. ( France Image Logiciel )


 



15 

 

1987

"Meurtre sur l'Atlantique"

Commodore 64

- CODE : Alain Fernandes

- GFX : Olivier Corviole

EDITOR: "INFOGRAMES"

 




 

14



1986

"BALTHAZAR"

Thomson MO5 /TO7 - ( Asm 6809 )

- CODE Asm 6809 / CONCEPT : Alain Fernandes

- GFX : Olivier Corviole

EDITOR: "Titus Software"



 

13



1986

"MADDOG"

Thomson MO5 / TO7 - ( Asm 6809 )

 

- CODE Asm 6809 / CONCEPT : Alain Fernandes

- GFX : Olivier Corviole

EDITOR: "Titus Software"






 

12



1986

"HACKER"

Thomson MO5 / TO7 - ( Asm 6809 )

- CODE Asm 6809 : Alain Fernandes

- GFX : Olivier Corviole

EDITOR: "Loriciel / Activision"

  


Image/new_92b



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1986

"Mots Croisés Réseau"

Nanoréseau : IBM PC Dos + 7 Thomson MO5 / TO7

 

- CODE : Alain Fernandes  - ( PC Dos  and Thomson Mo5 / To7 )

EDITOR: "CEDIC / NATHAN"

 



 10


1985


"Coq'Inn" - "Chickin Chase" 

Thomson MO5 / TO7 - ( Asm 6809 )

- CODE  Asm 6809 : Alain Fernandes

- GFX : Olivier Corviole

EDITOR: "JAWX - VIFI / NATHAN"


 9




1985

"Apprends-moi à écrire"

Exelvision 100

- CODE : Alain Fernandes

EDITOR: "CEDIC-NATHAN"

 



8



1985

"Al*Berthe" - ( Q*Bert )

Matra Alice / Tandy TRS 80 MC10 - ( Asm 6803 )

- CODE Asm 6803: Alain Fernandes

- GFX : Alain Fernandes

EDITOR: "MATRA SYSTEM"







 


7 

 



1985

"Fringale" - ( Burger Time )

Matra Alice / Tandy TRS 80 MC10 - ( Asm 6803 )

- CODE Asm 6803 : Alain Fernandes

- GFX : Alain Fernandes

- EDITOR: "MATRA SYSTEM"

 





6

 


1985

"Des Signes dans l'Espace"

Philips VG5000


- CODE : Alain Fernandes

- EDITOR: "VIFI Nathan"

 

 

 5

 


1985 : 


"Des Signes dans l'Espace"

MSX 1


- CODE : Alain Fernandes

- EDITOR: "VIFI Nathan"

  


 


 

 

 

 

 

 

 

 

 

 

 4

*

*

January 1985, I started to work at "E.H.Services" / "TITUS"...

*

*


 

1983 / 1984 : SPRITES

1984    

"Le Diamant de Kheops"

Oric 1 / Oric Atmos - ( Asm 6502 )


- Code Asm 6502 : Alain Fernandes

- Gfx / Concept : Alain Fernandes

- Editor: "SPRITES"



 

 
 

3


1983


"L'été sera chaud"

Oric 1 - ( Asm 6502 )

- Code Asm 6502 : Alain Fernandes

- Gfx / Concept : Alain Fernandes

- Editor: "SPRITES"


2

 

*

*

June 1983, coding games became my job...



*

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198

1982/1983


"AU LOUP !"

Oric 1

 

- Code : Alain Fernandes - Basic + ASM 6502 )

- Gfx / Concept : Alain Fernandes

- Editor: "Tilt Magazine"


 1

 



1981

Sharp PC 1211 / Tandy TRS 80 PC

Many small text-games

 


1980

TI 57

Many very small games